The console
Everything happening on your server, on one screen. Sign in at ops.citadel-hub.com.
The live map
Players, vehicles and tracked world objects, drawn on your server's actual terrain. The roster sits beside it, so you can go from a name in a list to a position on the map without losing either.
Layers toggle independently — players, vehicles, objects — and the map remembers whether you prefer satellite or topographic imagery, because which one reads better depends on the map and on you.
Positions come from the mod's own snapshots, shipped every few seconds by the Citadel Server Manager. The console shows how old each layer is, so a board that has stopped updating says so rather than looking live.
Player dossiers
Click anyone for their record on this server since its last wipe. It is scoped deliberately: a lifetime figure across every server a player has ever touched answers a different question from the one a moderator is asking.
A dossier carries:
- Stats — kills, deaths, playtime, longest shot, weapon breakdown
- Aliases — every name they have used, with first and last seen
- Sessions — every connection we recorded, which the game server itself keeps no history of
- Linked accounts — other accounts that have shared an address
Linked accounts are reported with a confidence and a reason. A shared VPN exit links people who have nothing to do with each other, so a link found only on a flagged address is marked weak and says why. Treat it as a lead, not a verdict.
The admin toolkit
Kick, ban, message one player, or broadcast to everyone. Each action is recorded in the audit log against the staff member who ran it.
Beyond that, whatever GameLabs exposes on your server: teleport, heal, kill, spawn items, repair or delete vehicles, open locked containers, set the time or weather, wipe AI. The list is read from your server's own catalog rather than hardcoded, because what is available depends on which mods you run — so you see what you actually have.
World actions are grouped separately, and the ones that change the world for everybody at once are marked. Their reach is different in kind from a player action: everyone online feels a weather change and nothing tells them why.
Restart warnings
Citadel does not restart your server. The mod's action catalog covers players, vehicles, world and objects, and none of it touches the server process. Restarts stay on your host's cron or control panel.
What Citadel does is warn players, which is the part they experience. Enter the same times your host already restarts on, pick a warning ladder, and the console broadcasts in-game before each one.
Times are entered in your own timezone and daylight saving is handled, so a 6am local restart stays 6am local across the change.
What the console cannot do
Worth stating plainly:
- It cannot restart, stop or start your server
- It cannot read or change files on the game box
- It cannot act at all once you turn the Ops link off in the Server Manager, or remove the mod, both of which are yours to do without telling us