Store & fulfilment · DayZ
Players sign in with Steam, buy priority queue, clan tags or skins, and Citadel puts the perk on your server — queued through restarts and read back to prove it landed. Nothing to host. $10 a month, plus 5% of what you sell.
Your Stripe account · you are the merchant of record · we never hold your balance
// two ways to sell
Both end at the same place: a grant on your server that somebody has checked actually applied.
$10 / mo + 5% per sale
A themed storefront at its own link, with Steam sign-in, purchase history, a live servers page and your perks. You connect Stripe and add products; there is nothing to host, deploy or maintain. It costs you nothing until it has made you something.
Open your store$15 / mo · no cut of your sales
Already on Tebex, PayNow or your own checkout? Keep it. Point it at one signed webhook and Citadel does the granting behind it — same durable queue, same read-back. No per-transaction fee, and Citadel never touches your money.
Read the API docs// the hosted store
Six palettes whose backgrounds genuinely differ, then your own accent colour, logo, banner image, tagline, header links and Discord button. It reads as your store, not a Citadel page with your name at the top.
No account to make, no Steam64 to type. Signing in is what fixes the oldest failure in DayZ perk sales: one mistyped digit sends a stranger the thing your player paid for, and nobody can undo it.
Every player gets a page showing what they bought and whether it landed. Most support tickets about a store are just this question, asked in a Discord channel at 2am.
Opt a server in and the store shows it: name, map, who is on right now. The page people share is the page that sells, and an empty-looking server sells nothing.
Every page is rendered on the server with no JavaScript at all, so Google indexes it and Discord unfurls it with a real title, description and image. Storefronts built as single-page apps are blank to both.
Payments go through Stripe Connect straight into your own account, and you are the merchant of record. Citadel takes 5% of each sale and never holds your balance or pays it out to you.
// what you can sell
Skip the queue on a full server. Days or permanent. The perk players actually pay for.
Closed servers, paid access tiers, event slots.
A [VIP] tag in chat, granted by putting the player in one of your LBmaster prefix groups.
An allowance of tag recolours, with the count that actually sticks rather than the one the mod silently defaults to zero.
Weapon and clothing skins, by adding the player to a skin permission group on your server.
Not gear, ammunition or building supplies. Bohemia’s monetisation rules prohibit selling anything that affects gameplay balance, and a store that breaks them puts your server at risk rather than ours. Citadel ships cosmetic and convenience perks only, and the examples in the dashboard are written to keep you inside the rules.
// how it works
Pick a theme, connect Stripe, add your perks. Your store is live at its own link on ops.citadel-hub.com, with nothing to host and nothing to deploy.
They sign in with Steam, so the grant is bound to the account that paid for it. Stripe takes the payment into your account, not ours.
If the server is mid-restart, the grant waits and delivers on the next poll. DayZ servers restart several times a day — that is the normal case here, not an edge case.
Citadel writes the perk, asks the mod what it actually stored, and compares. Delivered and applied are not the same thing, and only one of them is worth selling.
This is the failure that costs you money quietly. An allowance field was once named count instead of remainingCount, and every grant registered the player with zero uses while reporting fine. Every signal said the perk worked. The player had nothing.
So a perk reaches your store only after it has been written to a real server and read back with its value intact. Perks that have not passed that are not offered for sale at all — which is why the catalogue is shorter than it could be, and why what is on it works.
// faq
Give them somewhere decent to do it, and proof that every grant actually landed. $10 a month, and 5% that only costs you when it earns you.
No credit card required